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Wednesday, July 25, 2007

Vermillion (Star Wars Sags Character)

I know, I know, I should have been doing this sooner, but stuff comes up.

Here he is, for your perusal. By the way, this game takes place between Episodes II and III.

*Vermillion * CL 3



Medium Human Jedi 1 / Noble 1 / Scoundrel 1
*Destiny* 3; *Force* 6; *Dark Side* 2
*Init* +9; *Senses* Perception +2 (+9 Force Perception)
*Languages *Basic, Binary, Bothese, Durese, Geonosian, High Galactic, Huttese, Ryl

*Defenses* Ref 18 (flat-footed 15), Fort 12, Will 16
*HP *25; *Threshold* 12

*Speed* 6 squares
*Melee* unarmed +1 (1d4+1) or
*Melee* lightsaber +1 (2d8+1)
*Ranged* blaster pistol, heavy +4 (3d8+1) or
*Ranged* blaster pistol, heavy -1 (3d8+1) and blaster pistol, heavy -1 (3d8+1)

*Base* Atk +1; Grp +4
*Atk Options* Point Blank Shot
*Special Actions *Disruptive
*Force Powers Known* (Use The Force +9) Battle Strike, Surge


*Abilities *
Str 10, Dex 16, Con 7, Int 16, Wis 13, Cha 16

*Talents*
Force Perception, Presence, Disruptive

*Feats*
Dual Mastery I, Force Sensitive, Force Training (x1), Linguist (x1), Point Blank Shot, WP (lightsabers, pistols, simple)

*Skills *
Acrobatics +9, Deception +9, Initiative +9, Jump +6, Knowledge (Tactics) +9, Mechanics +9, Persuasion +9, Stealth +9, Treat Injury +7, Use the Force +9

*Possessions* lightsaber, heavy blaster pistol (x2), electrobinoculars, datapad, mesh tape, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, long-range comlink, liquid cable dispenser)

*Physical Description* His hair hangs down around his face, a natural achromatic hue. His eyes are an unusually bright, stunning blue; Crystal clear, and colored as the sky, they seem to peer straight down into your soul. His body is slender and muscular, though somewhat intimidating. It has its effeminate looks, but just enough so, to be extremely attractive. A large scar across his chest shows plainly through his open red coat, the token of a battle long ago. Minor scars are spread throughout the rest of his body, stories, whether made up or not, behind them all. To look at him wouldn't be enough. A mere glance would not satisfy your curiosity. You would stare, unconsciously examining his body. Feeling your stare, he would turn to gaze at you. Then suddenly you would be drawn into his strong, fierce, stunningly blue eyes.

*Quick Bio*
Vermillion is the "black sheep" of a considerably powerful pirate family, with hands in slavery, drugs (including glitterryl), and countless other crime while passing themselves off as law-abiding merchants. He was one of the few Force-Sensitives in the family, and was sent to a close friend of his father's for training: Count Dooku. Dooku intended for the young man to become his secret apprentice, to take his side once he slew Sidious. These plans changed when both of them had to face down a Jedi that had infiltrated Dooku's base (during the end of Ep. II). Vermillion could not understand why they were fighting a Jedi (he did not know about the Sith at the time) and tried to stop his master. Both he and the Jedi were struck down and left for dead. When the Jedi found them, Vermillion was barely alive.

After he recovered, he quickly became aware of his family's hidden agendas, and when they joined Dooku and the Separatists, he disowned his given name and took on the name "Vermillion." He is now trying to redeem himself and his family's name. He still agrees with some of the criticisms that have been lobbed at the Senate and the Jedi Council, but he does not agree with the war.

As a reminder of his previous life, he has a massive scar across his chest from Dooku. The injuries he sustained were severe enough to inhibit his lungs and respiratory systems, causing him to easily tire and run out of breath (which explains why his CON is so low). He carries a breath mask in order to compensate. Also, due to his training with Dooku, he has been offered quite a bit of autonomy; officially, he is still a Padawan, but is allowed to go on missions without a direct master.

*Notes* Mostly I rolled really crappy at character creation, and had to take the numbers my GM rolled up in order to have a character that was not virtually crippled. I decided to go for a Devil May Cry's Dante type of character, one used to blasting away with both hands and yet can handle a melee weapon or two.


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